A designer-theorist who is concerned with the metaphysiological interplay of the body and tools in cognition as it is enacted by means of a widely distributed and emergent bio-technic ‘soma’. Principal Lecturer, Academic Lead of Graduate Studies (Doctoral & Masters), Cardiff School of Art & Design. Trustee of the OpenUp Music.
A media theorist concerned with the relational nature of cognition and the material world, as can be made apparent through an archaeology of depictions and other visual artefacts over time. Senior Lecturer, Cardiff School of Art & Design.
Metatech Research Colleagues
A ceramicist who examines the human form as a milieu, a place onto which we project identities, societal, gendered and cultural thoughts and feelings. Moving between drawing and making, surface and form, her practice concerns harnessing choreography of multi-modal thinking, the creative act completed/enlivened through viewer participation. Senior Lecturer, Cardiff School of Art & Design, Programme Director BA Ceramics, Cardiff School of Art & Design.
An artist/designer who makes kinetic sound sculptures that explore the relationship between objects, systems and sound. His research specialisms relating to this practice include histories and theories of sound art, sculpture and technology as well as various making processes including digital fabrication and handmade electronics. Senior Lecturer, Cardiff School of Art & Design, Programme Director BA Artist, Designer: Maker, Cardiff School of Art & Design.
Metatech Doctoral Researchers
Eidetic Experience and Memory : A PhD project that explores the eidetic experience and memory of drawing while running. Questions of performance, spatiality and experience collide and are encrypted through the drawings themselves and in the places in which they were drawn. Amelia aims to become the ultimate-itinerant-illustrator running and drawing through the world. (Johnstone, Thompson. Woodward.)
CAVE http://www.cavemind.com A PhD research project examining how material engagement theory can help designers to understand their historical, current and future role as agents in the shaping of human cognition and to strengthen the dialogue between designers and archaeologists. Griff’s focuses upon the role designed artefacts play in the development of embodied cognition and hopes to bring new insight to interaction design and usability, and to archaeology. Firstly as a means for designers to more fully account for the ways in which they approach the design of human interactions and secondly to bring new design focused insight to archaeology by opening a dialogue between those who create artefacts and those who study them. (Hill. Thompson. Woodward. Malafouris.)
Humour and Design A PhD research project scoping a new theory of malentanglement. Deviation from an expected order of things can illuminates engagements with designed artefacts and the inhabited ‘designed world’. Malentanglement is proposed as a means to understand the role and place of humour in design, and as a means to account for the difficulties faced by design/designers when describing highly innovative artefacts or aesthetics to other parties – such as clients or the wider public. The research has impact into understanding the role of humour in effective participatory and user-centred design practice. (Thompson. Pepperell. Punt.)
Project – The potentials of the hand A PhD research project that seeks to understand hand movement as a facet of cognition and how it can be accounted for in HCI research terms, specifically in respect to the design of mobile phones. The research tests ways in which micro-movements of the hand afford a higher level of complexity in sensorimotor action in human – non-human cognitive processes. The research has impact in terms to understandings for the design and additional potential of small device interaction. (Thompson. Gill. Roudaut.)