metatech

Metatech-Labs are specific strands within our research and are most often delivered in collaboration with other research groups and partners both within our University and elsewhere.

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Project : CAVE: Collaboration with Dr Lambros Malafouris, Keble College, Oxford University. http://www.cavemind.com Examining how material engagement theory can help designers to understand their historical, current and future role as agents in the shaping of human cognition and to strengthen the dialogue between designers and archaeologists. Griff’s focuses upon the role designed artefacts play in the development of embodied cognition and hopes to bring new insight to interaction design and usability, and to archaeology. Firstly as a means for designers to more fully account for the ways in which they approach the design of human interactions and secondly to bring new design focused insight to archaeology by opening a dialogue between those who create artefacts and those who study them. (Hill. Thompson. Woodward. Malafouris.)

Project : Material Engagement Theory in Sport: Collaboration with Dr Carly Stewart, Bournemouth University (Stewart, Woodward)

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Project – Rock/Body: Collaboration with a number of colleagues at the University of Exeter. (Woodward). An AHRC Network funded cross-institutional research project. [link]

Project – Life (re)made: A speculative project that seeks to explore the potentials and consequences of (re)imaginings and (re)makings of the human body, establishing a new territory for design research. (Thompson)

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Project : Eidetic  Experience and Memory : A PhD project that explores the eidetic experience and memory of drawing while running. Questions of performance, spatiality and experience collide and are encrypted through the drawings themselves and in the places in which they were drawn. Amelia aims to become the ultimate-itinerant-illustrator running and drawing through the world. (Johnstone, Thompson. Woodward.)

Project : Humour and design: A PhD project that scopes a new theory of malentanglement. Deviation from an expected order of things can illuminates engagements with designed artefacts and the inhabited ‘designed world’. Malentanglement is proposed as a means to understand the role and place of humour in design, and as a means to account for the difficulties faced by design/designers when describing highly innovative artefacts or aesthetics to other parties – such as clients or the wider public. The research has impact into understanding the role of humour in effective participatory and user-centred design practice. (Thompson. Pepperell. Punt.)

Project The Unexplored Potential of the Biomechanical Hand: The potential of utilising subtle shifts of grip in order to enhance mobile phone interaction. : A PhD research project that seeks to understand hand movement as a facet of cognition and how it can be accounted for in HCI research terms, specifically in respect to the design of mobile phones. The research tests ways in which micro-movements of the hand afford a higher level of complexity in sensorimotor action in human – non-human cognitive processes. The research has impact in terms to understandings for the design and additional potential of small device interaction. (Thompson. Gill. Roudaut.)

Project : Micro-Phenomenology and Neuroscience : The project will undertake applied neuroscience research, development of technologies and visualisation methods with published outputs. The project also has the potential to more fully explore previous research (Punt, Woodward) to undertake a revision of the historical development of the brain sciences to include the wider context of nineteenth-century aesthetics, philosophy and the arts within which psychologists would regularly publish non-scientific writing. (Thompson, Woodward)